Ubiquitous Nuisance
A study on the effectiveness of soundwalk as a research tool to discover sources of urban noise in Singapore public parks.
Ubiquitous Nuisance examines the effectiveness of soundwalks in assessing the environmental impacts of urban noise pollution. Man-made noises have been overtaking our soundscape as society has developed. The design outcomes of this project were developed based on the field recordings of urban noises collected in Singapore's parks.
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Natural Play Mat
The Natural Play Mat represents a natural soundscape, but instead of the natural sounds we would expect, the conductive sensors will play recordings of various urban noises obtained from my field recordings. It illustrates the effect of urban noises on places of relaxation, such as our public parks.
In order to better immerse my audience in the environment of Singapore's public parks, I accompanied the Natural Play Mat with a compilation of short videos I took during my soundwalk trips.
Goosebumps Maker
By rubbing against different textures, you can adjust how the particles react. The more vibration, the more distorted the image will appear. The purpose of this artefact is to simulate the effects of human actions on noise pollution.
Printed Publication
This publication contains my soundwalks, my catalogue of making, and my final artefact design. In one of my TouchDesigner experiments, I used WorldCAST WebAR to create an augmented reality video. In addition to viewing the image distortion, my users will be able to listen to one of my field recordings by scanning the QR code provided. The back of the card was designed using a picture of a plant that I downloaded from Pexels. In order to help my audience better understand how to interact with my artefacts, I have used labels with illustrations to provide clear instructions and some background information about my design outcomes.